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		<title>Crysis 2 is available !</title>
		<link>http://www.rupasappgames.com/?p=188&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=crysis-2-is-available</link>
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		<pubDate>Wed, 13 Apr 2011 14:25:43 +0000</pubDate>
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		<description><![CDATA[Crysis 2 has to live up to a high standard. Not only did the original Crysis pack a lot of high-quality action into its good-sized campaign, but its stunningly authentic rendering of lush jungle vistas set the graphical standard by which all modern shooters are judged. Crysis 2 does an excellent job of portraying a city under siege without indulging in constant action-film cutaways.]]></description>
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Fortunately, this sequel does an admirable job of living up to the original&#8217;s reputation of sheer technical prowess. It doesn&#8217;t feature all the visual bells and whistles you might expect in a game from a developer known for pushing the limits of modern hardware. But, this sequel still looks amazing, and it plays that way too. The jungle is now of the urban variety&#8211;New York City to be precise. You make your way through office buildings, across crumbling bridges, and around broad city squares, where robotic aliens infest hallways and swarm across rooftops. Large environments give you room to maneuver and grant you freedom to approach battle in a number of ways, which makes Crysis 2 a great alternative to the plethora of first-person shooters that usher you down corridors on your way to the next action movie set piece. <br class="clear" />
			<div class="separator"></div> <h3> Alien ship </h3> Crysis 2 does an excellent job of portraying a city under siege without indulging in constant action-film cutaways. There is still plenty of cinematic excess here, though it&#8217;s delivered organically. Yes, there are a few scripted moments in which you are more of an observer than a participant; and, yes, you might be able to hold a key to peer at the imposing alien structure towering in the distance. But rather than wrest control away from you to highlight every falling skyscraper, collapsing passageway, and hovering alien ship, Crysis 2 allows these events to simply happen. And, because they are often so momentous, your attention is drawn to them. The few occasions when the game stops to consider how the average citizen might be affected by an alien invasion lend humanity to your militaristic actions. Familiar landmarks are defaced, lay in ruin, or explode as you watch. There&#8217;s an eerie contrast between the untouched trees of Central Park swaying in the wind and the rubble stretching behind them. The visual design eschews artistic flair in favor of authenticity, and it mostly succeeds at providing a frightening real-world backdrop for large-scale shoot-outs.</p>
<p><h4> Another title in post </h4> If you appreciated Crysis as a technical benchmark, as well as an excellent shooter, you might be surprised by Crysis 2&#8242;s more modest menu options. There are a few preset graphics options (high, very high, and extreme), but the menu doesn&#8217;t allow you to tweak antialiasing settings and such, as you would expect in the sequel to the highly customizable Crysis. (You can adjust these settings by entering certain console commands, but that is not an acceptable alternative to built-in menu options.) Furthermore, the game does not support DirectX 11, so you won&#8217;t see the advanced lighting techniques here that you see in games like Metro 2033 and Dirt 2. But to pick these nits with much vigor would be unfair to one of the best-looking games in recent times. Crysis 2 looks stunning, runs smoothly on even modest systems, and suffers from few obvious bugs and glitches.</p>

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		<title>Another post in Anekdot</title>
		<link>http://www.rupasappgames.com/?p=182&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=another-post-in-anekdot</link>
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		<pubDate>Wed, 13 Apr 2011 03:21:30 +0000</pubDate>
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		<description><![CDATA[The game has a very different tone than the somber trailer. It's fast and arcade-like. The plaintive piano and strings of the trailer are replaced with video game heavy metal. You can be clawed, bitten, and mauled by zombies and then be in perfect health a moment later.The game has a very different tone than the somber trailer. It's fast and arcade-like.]]></description>
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Announcement trailer for the video game Dead Island. All production by Axis, directed by Stuart Aitken, produced by Andrew Pearce. CGI Leads Sergio Caires, Graham McKenna, Ewan Wright.</p>
<p><strong>Dead Island</strong> is developed by Techland and Published by Deep Silver.</p>
<p>Deep Silver Credits:<br />
Concept/Story Anton Borkel &#038; Malte Wagener, Director Anton Borkel, Producer Malte Wagener, Q&#038;A Philipp Foly (creative), Christian Löhlein (art) &#038; Daniel Oberlerchner (technical), Brand Managers Vincent Kummer / Malte Wagener<br />
<div class="separator"></div><br />
<blockquote>&#8220;Dead Island is a first-person hack-and-slash game set in the midst of a zombie outbreak in a tropical paradise. It&#8217;s more Dead Rising than Resident Evil, with a focus on action over suspense. The developers themselves say they&#8217;re going for &#8220;zombie zombie zombie all the time.&#8221; An abundance of makeshift weapons lying around like paddles, baseball bats, and wrenches – and the fact that these can be combined and upgraded – further reminds me of Dead Rising.&#8221; <span class="cite">Devilcantburn</span></blockquote><br />
<div class="separator"></div><br />
Game trailer that shows no gameplay might be entertaining, but it is useless as a metric for judging a game&#8217;s quality.Then there is the four-player cooperative play, also giving Dead Island a little Left 4 Dead flavor. At the beginning of the game you select your character (which represents your class) and are stuck with that choice for the duration of the adventure. Whomever you choose, you are special among the survivors on the island &#8212; you seem to be the only person immune to the zombie disease, and therefore can go toe-to-toe with the undead without fear of being converted.<br />
<div class="separator"></div><br />
The game has a very different tone than the somber trailer. It&#8217;s fast and arcade-like. The plaintive piano and strings of the trailer are replaced with video game heavy metal. You can be clawed, bitten, and mauled by zombies and then be in perfect health a moment later. Tools and equipment can be jammed together to create ridiculous weapons, like an electrified machete. Is an electrified machete cool? Of course it is! But the macabre giggles it coaxed out of me are quite different than the quiet unease I felt while watching the trailer. <br class="clear" /><br /> <h3 class="underlined_title"> Gallery </h3> 
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		<title>Dead Island Trailer</title>
		<link>http://www.rupasappgames.com/?p=154&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dead-island-trailer</link>
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		<pubDate>Wed, 13 Apr 2011 01:37:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Trailers]]></category>
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		<description><![CDATA[What if Angry Birds was really an advertisement to promote a remake of Alfred Hitchcock's The Birds? It would still be an amazing game, but it wouldn't have anything to do with that movie. Would that make any sense? It's an extreme example, but a lesser form of that bait-and-switch is happening with Dead Island. ]]></description>
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Announcement trailer for the video game Dead Island. All production by Axis, directed by Stuart Aitken, produced by Andrew Pearce. CGI Leads Sergio Caires, Graham McKenna, Ewan Wright.</p>
<p><strong>Dead Island</strong> is developed by Techland and Published by Deep Silver.</p>
<p>Deep Silver Credits:<br />
Concept/Story Anton Borkel &#038; Malte Wagener, Director Anton Borkel, Producer Malte Wagener, Q&#038;A Philipp Foly (creative), Christian Löhlein (art) &#038; Daniel Oberlerchner (technical), Brand Managers Vincent Kummer / Malte Wagener<br />
<div class="separator"></div><br />
<blockquote>&#8220;Dead Island is a first-person hack-and-slash game set in the midst of a zombie outbreak in a tropical paradise. It&#8217;s more Dead Rising than Resident Evil, with a focus on action over suspense. The developers themselves say they&#8217;re going for &#8220;zombie zombie zombie all the time.&#8221; An abundance of makeshift weapons lying around like paddles, baseball bats, and wrenches – and the fact that these can be combined and upgraded – further reminds me of Dead Rising.&#8221; <span class="cite">Devilcantburn</span></blockquote><br />
<div class="separator"></div><br />
Game trailer that shows no gameplay might be entertaining, but it is useless as a metric for judging a game&#8217;s quality.Then there is the four-player cooperative play, also giving Dead Island a little Left 4 Dead flavor. At the beginning of the game you select your character (which represents your class) and are stuck with that choice for the duration of the adventure. Whomever you choose, you are special among the survivors on the island &#8212; you seem to be the only person immune to the zombie disease, and therefore can go toe-to-toe with the undead without fear of being converted.<br />
<div class="separator"></div><br />
The game has a very different tone than the somber trailer. It&#8217;s fast and arcade-like. The plaintive piano and strings of the trailer are replaced with video game heavy metal. You can be clawed, bitten, and mauled by zombies and then be in perfect health a moment later. Tools and equipment can be jammed together to create ridiculous weapons, like an electrified machete. Is an electrified machete cool? Of course it is! But the macabre giggles it coaxed out of me are quite different than the quiet unease I felt while watching the trailer. <br class="clear" /><br /> <h3 class="underlined_title"> Gallery </h3> 
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		<title>A day under the rain</title>
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		<pubDate>Tue, 12 Apr 2011 14:20:51 +0000</pubDate>
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<h5 class="underlined_title"> Text elements </h5><br />
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<a class="externe" title="Devilcantburn" rel="out" href="http://themeforest.net/user/Devilcantburn?ref=Devilcantburn">&lt;a&gt;This a link style to visit my profil !&lt;/a&gt;</a><br />
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<h4>Flickr&#8230; everywhere!</h4>
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		<title>Crysis 2</title>
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		<pubDate>Tue, 12 Apr 2011 02:40:23 +0000</pubDate>
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		<description><![CDATA[Crysis 2 has to live up to a high standard. Not only did the original Crysis pack a lot of high-quality action into its good-sized campaign, but its stunningly authentic rendering of lush jungle vistas set the graphical standard by which all modern shooters are judged. ]]></description>
			<content:encoded><![CDATA[<p>Fortunately, this sequel does an admirable job of living up to the original&#8217;s reputation of sheer technical prowess. It doesn&#8217;t feature all the visual bells and whistles you might expect in a game from a developer known for pushing the limits of modern hardware. But, this sequel still looks amazing, and it plays that way too. The jungle is now of the urban variety&#8211;New York City to be precise. You make your way through office buildings, across crumbling bridges, and around broad city squares, where robotic aliens infest hallways and swarm across rooftops. Large environments give you room to maneuver and grant you freedom to approach battle in a number of ways, which makes Crysis 2 a great alternative to the plethora of first-person shooters that usher you down corridors on your way to the next action movie set piece.</p>
<p>Crysis 2 does an excellent job of portraying a city under siege without indulging in constant action-film cutaways. There is still plenty of cinematic excess here, though it&#8217;s delivered organically. Yes, there are a few scripted moments in which you are more of an observer than a participant; and, yes, you might be able to hold a key to peer at the imposing alien structure towering in the distance. But rather than wrest control away from you to highlight every falling skyscraper, collapsing passageway, and hovering alien ship, Crysis 2 allows these events to simply happen. And, because they are often so momentous, your attention is drawn to them. The few occasions when the game stops to consider how the average citizen might be affected by an alien invasion lend humanity to your militaristic actions. Familiar landmarks are defaced, lay in ruin, or explode as you watch. There&#8217;s an eerie contrast between the untouched trees of Central Park swaying in the wind and the rubble stretching behind them. The visual design eschews artistic flair in favor of authenticity, and it mostly succeeds at providing a frightening real-world backdrop for large-scale shoot-outs.</p>
<p>If you appreciated Crysis as a technical benchmark, as well as an excellent shooter, you might be surprised by Crysis 2&#8242;s more modest menu options. There are a few preset graphics options (high, very high, and extreme), but the menu doesn&#8217;t allow you to tweak antialiasing settings and such, as you would expect in the sequel to the highly customizable Crysis. (You can adjust these settings by entering certain console commands, but that is not an acceptable alternative to built-in menu options.) Furthermore, the game does not support DirectX 11, so you won&#8217;t see the advanced lighting techniques here that you see in games like Metro 2033 and Dirt 2. But to pick these nits with much vigor would be unfair to one of the best-looking games in recent times. Crysis 2 looks stunning, runs smoothly on even modest systems, and suffers from few obvious bugs and glitches.</p>
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		<pubDate>Mon, 11 Apr 2011 19:12:02 +0000</pubDate>
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